In Game View

June 16, 2010

In Game View

Here’s an indication on how we want the final game to look with of the game’s characters in field.

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GameWorld

June 16, 2010

Entire GameWorld withouth Units

The world is divided into certain areas, the human uninfected area and the infected zombie area. In the human area the trees are green and everything is well. The infected area consists of dead trees and everything spooky.

Part 1 - Spooky and Infected Area

Part 2 - Spooky and Infected Area

Part 3 - Forest Area

Part 4 - Forest to Village Area

Part 5 - Village to Land Area

Part 6 - Land Area With Crashed Spaceship in the background

GameWorld Visuals

April 6, 2010

A view at our goal

Game Dimensions